

We made a number of production and personnel changes, but the production change that’s most important to me is that we’re only doing one game a day for most of this season. There’s a lot about last season that was a pretty big bummer for me, but all of those things were addressed and corrected in the off season, and if today is any indication, this will be the most fun I’ve had doing a season of the show since the first one. It feels strange to me, like I’ve been doing it forever, and like I just started it for the very first time. Today, we started production on season four of Tabletop. I’m probably not going to have the time or energy to do this for every day of production, but I do right now, so … I shouldn’t like this game, but I have fun every time I play it. But Dragon Farkle? You roll the dice, press your luck, make a bunch of dumb noises, and then get on with it. Games like that are annoying to me, and make me feel disempowered. There are other games that have a lot of strategy in them, or other mechanics that should reward clever thinking, but then they put dice into the mix and if you don’t get lucky, all that strategy and clever thinking is wasted.

There is just no strategy involved at all, here, so you either accept that and let the dice fall where they may, or you play something else.
#Dragon farkle how to
A game like this also helps us learn how to make our own fun when we play, because the dice aren’t always going to do what we want, so if you’re just being competitive or getting super serious about strategy, you’re gonna have a bad time.īecause Dragon Farkle is 100% about luck and being silly, I don’t mind the randomness of the dice. I wanted to mix up what we usually play on the show, and since we did so many heavier games last year, this is a great way to provide some balance and casual silliness to the lineup. I played with Derek Mio, Neil Grayston, and Brandon Routh. Justifying why you lost thousands of soldiers and only scratched the dragon, or why you had a thousand soldiers ready to join your army but then lost all of them seconds later is a big part of why I like this game. This game is just silly and occasionally stupid, and always fun. Did I choose a dice game that’s pretty much entirely about luck? Yes, I did.
